Wilder World Agents

Wilder World Agents

This was one of the many characters I created during my time at Wilder.
this is a mix of initial concept renders PR and game assets shots.

Designed for Forum Agent, these characters serve as standard grunt enemies—meant to be dispatched quickly and efficiently during gameplay.

They were built using a modular approach to allow for visual variety across encounters. At the same time, I intentionally kept their design understated and somewhat forgettable. The aim was to reinforce that “one shot and move on” feeling, ensuring players stay immersed in the flow of action rather than lingering on individual enemies.

I was responsible for the Art direction - concept and then the high poly and some game mesh.
Chris Gamble for the rest of the game mesh and textures
*Special thanks to chris for some of these shots and video too*

Chris Gamble - Game mesh and textures:
https://www.artstation.com/chrisgamble3d

Weapon 3D Concept/Sculp by Georg Uebler:
https://www.artstation.com/georg_uebler

UE5 Systems and Shaders by Carlos Sonora:
https://www.artstation.com/csonora

Rigging by Matt Lake:
www.matthewlake.net

Animations by Naushad Ali:
https://vimeo.com/user17116041

Big shout out to Brandon Gobey for help with renders
https://www.artstation.com/brandongobey98