This is a variation from the Trinity suit line developed for Wilder World. (Sniper infantry)
These suits were designed as hero assets for the game’s shooter faction, intended to define a bold and recognisable visual identity at the forefront of gameplay.
The goal was to balance form and function combining a strong,
iconic silhouette with layered technical detail that supports a high-performance, combat-ready aesthetic.
The Trinity line represents a refined evolution of the faction’s visual language, pushing both readability and presence, ensuring the characters stand out clearly in action while still feeling grounded within the world.
(Very quickly replaced with the MK2 shown later)
* Special thanks to Chris for some of these shots*
Credits:
Jon Reilly - Art Direction, Game mesh
Chris Gamble - Game mesh and textures:
https://www.artstation.com/chrisgamble3d
3D Concept design and high poly sculpt by Georg Uebler:
https://www.artstation.com/georg_uebler
UE5 Systems and Shaders by Carlos Sonora:
https://www.artstation.com/csonora
Rigging by Matt Lake:
www.matthewlake.net
Animations by Naushad Ali:
https://vimeo.com/user17116041
Character Creator: Carlos Sonora
Rigging: Mathew Lake